![]() ![]() Processor: Intel Core i3 6100, or equivalent AMD.And don’t get me started on the Data Panel, there are far too many view options. ![]() Sometimes treatments will fail at 97% and it won’t be obvious why. Choosing Research, Training or Marketing campaigns isn’t obvious either, they’re hidden on their respective pop-up room panels. Why is the ‘Confirm’ option for Rooms on the top of the screen for example? On the Staff screen, the option to only view doctors, nurses etc is in tiny icons at the bottom. Honestly the only real problem we have with Two Point Hospital is the way some of the more vital options are hidden, or not obvious. While we do have some problems, they’re exceptionally minor and disappear the second you know about them. It’s all nice and straightforward to play, and yet like the best videogames, it’s difficult to master. The cute tone allows the developers to make things simple in design and very playable, such as having just four types of staff (doctors, nurses, janitors and assistants), various cure-all rooms, and the idea that just a single plant will make everyone happier. It’s the light-hearted tone that makes it so addictive, with the Aardman-style people, the silly diseases, and the way dead people turn into ghosts and have to be sucked up with a vacuum cleaner. Vitally though, Two Point Hospital is fun. Obviously you have limited funds, but something like Training will take your characters away from doing other jobs, so do you want to make them better or can’t you afford to have your hospital be understaffed? Should you hire a doctor trained in psychiatry or treatment, or both for a higher salary? Should you stick in another GP’s Office or build a fresh room? There’s a big push-and-shove between what you can do and what you should do, and those choices are nothing less than a pure strategy game. The strategy side of Two Point Hospital is the beating heart of the game, and what makes it truly great. That’s a real delicate balance in management or strategy games, keeping the player busy but not being overwhelming, and Two Point Studios has nailed it. Things can get tough, and despite your staff being good at sorting out trouble or going where they’re needed, you’ll always be managing something, and yet you’ll never feel like there’s a problem you can’t fix. Most importantly though, it’s never overwhelming. Then one doctor wants a raise, a patient with a disease you haven’t researched shows up, the diagnosis machine catches on fire because your janitor was busy catching ghosts, it’s bedlam. At the start you can make do with one GP’s Office (the basis disease diagnosis room that all patients go to first), but later there’ll be a queue around the block even if you have four of them on the go. As with all good management games, it’s never that simple and things escalate fast. ![]() The basic gist behind Two Point Hospital is that you have to manage an increasingly difficult series of hospitals, through laying out rooms, hiring staff, doing research, and treating patients. ![]()
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