![]() ![]() The longevity of SpeedRunners is improved with the game's power-ups. Depending on how well you or another character does, these three wins can take a while or can be considerably quick, but the nature of the game means each race is different from the last and you never quite know what to expect. You must do this three times in total in order to fully complete the level, and consequently bank your XP and move onto the next. Your main objective is to get far enough ahead of the other three characters so that the screen catches up with them and they lose and thus you win. There is a practise mode if you feel you need a bit more time to get to grips with the game before jumping into one of the other modes, which is nice, plus this mode still offers you XP for completing the races. It feels a little overwhelming at first, as these prompts are quite easily missed and it might take you a while to retain them. This demanding quickness begins right as you boot up the game as you are thrown into a race and told the controls as you are running. Dropping out of the screen and dying is not a new concept in games, but the way it is done in SpeedRunners feels quite different from anything else because of the pure speed and traversal mechanics used to keep you running - and alive. Similarly, if the race begins to take too long, the actual screen itself will start getting smaller and smaller, making it easier to drop out. If you fall too far behind and drop out of the screen, you die. As you and three companion characters sprint around the level, you have to keep close to the leader. While obviously your aim is to win, there is no finish line to reach and no set number of laps around the course. The game is a sidescroller, so you'll be focusing on running, jumping, and grappling left, right, up and down. SpeedRunners is essentially a race, but it comes with a slight twist. SpeedRunners - a game about running really really fast ![]()
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